Posts Tagged 'teaching'
Persistence of Visions was an unique two-day workshop proposed for the Festival of Graphic Design Breda 2012.
An introduction to the Processing library, Geomerative developed by Ricard Marxer.
After eight weeks of work, Elonzo’s game was completed and he presented it this week at Discovery Night.
I spend most days surrounded by computer scientists, technologist and digital artists, so it’s easy to assume that there’s a common set of skills that everyone has. Obviously, this is not the case everywhere,
Part Two: Working with Sound. We started this week’s session with Elonzo by discussing how to create original assets.
A few months ago, I walked into an office in the lab where I work and was asked by a co-worker if I’d be willing to mentor a kid
Many art schools can be grand and imposing by their very architecture, some however can evoke grandeur through its vision and practice.